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I don't think that's from the Agetec guys, right?
I remember putting 24hrs into RPG Maker 2 (PS2) which translated to about 15mins of gameplay. But shit; I had branching dialogue, a working shop, a boss battle, secret items, and even a mechanic where picking fruit from a private garden sent you directly to jail and taxed for your trouble (something that required a lot of time and Event mixing gymnastics).
Part 3 was eh. I was gonna screw with Fighter Maker 2 as well but I heard it was too limited for the ideas I had back then (more like Fighter Editor). I still should have tried it longer than 30mins, though.
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